WideScreen Season 6 Files Completo
[okay]Este define[/okay]
[info]Los vas a Colocar en los Siguientes CPP[/info]
[okay]Vas a necesitar Agregar estos .cpp[/okay]
![[Image: wide-001.jpg]](https://i.ibb.co/Hz7xSnH/wide-001.jpg)
![[Image: wide-002.jpg]](https://i.ibb.co/z8rVYqK/wide-002.jpg)
[okay]
Colocar Este codigos en los siguientes .cpp[/okay]
![[Image: wide-003.jpg]](https://i.ibb.co/XZN99RV/wide-003.jpg)
[okay]Colocar este Codigo en los Siguientes .CPP[/okay]
![[Image: wide-004.jpg]](https://i.ibb.co/S6yjb8S/wide-004.jpg)
[okay]Destro de Main.cpp [/okay]
[info]Colcoar esto[/info]
[okay]Dentro de Interface.cpp[/okay]
[info]Colcoar dentro de[/info]
![[Image: wide-005.jpg]](https://i.ibb.co/NN6KR5P/wide-005.jpg)
[info]Colocar este codigo Debajo de pLoadSomeForm();[/info]
[okay]Agregar en Impor.h[/okay]
[okay]Este define[/okay]
Code:
#include "WideScreen.h"[info]Los vas a Colocar en los Siguientes CPP[/info]
Code:
Import.cpp
Main.cpp[okay]Vas a necesitar Agregar estos .cpp[/okay]
![[Image: wide-001.jpg]](https://i.ibb.co/Hz7xSnH/wide-001.jpg)
![[Image: wide-002.jpg]](https://i.ibb.co/z8rVYqK/wide-002.jpg)
[okay]
Colocar Este codigos en los siguientes .cpp[/okay]
Code:
//WIDE
#include "InterfaceS6.h"![[Image: wide-003.jpg]](https://i.ibb.co/XZN99RV/wide-003.jpg)
[okay]Colocar este Codigo en los Siguientes .CPP[/okay]
Code:
//WIDE
#include "WideScreen.h"![[Image: wide-004.jpg]](https://i.ibb.co/S6yjb8S/wide-004.jpg)
[okay]Destro de Main.cpp [/okay]
Code:
extern "C" _declspec(dllexport) void EntryProc() // OK[info]Colcoar esto[/info]
Code:
//WIDE
QTFrame.InitFrameOpenGL();
JCInterfaceBar.Load();
//WIDE[okay]Dentro de Interface.cpp[/okay]
[info]Colcoar dentro de[/info]
Code:
//Files Louis
void Interface::LoadModels()
//Files Takumi
void Interface::LoadImages()![[Image: wide-005.jpg]](https://i.ibb.co/NN6KR5P/wide-005.jpg)
[info]Colocar este codigo Debajo de pLoadSomeForm();[/info]
Code:
JCInterfaceBar.Load_Image();[okay]Agregar en Impor.h[/okay]
Code:
//WIDE
#define pCheckMouseOver ((bool(__cdecl*)(int a1, int a2, int a3, int a4)) 0x00790B10)
#define RenderBitmap ((void(__cdecl*)(int a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8, float a9, char a10, char a11, float a12)) 0x00637C60)
#define EnableAlphaTest ((void(__cdecl*)(BYTE Mode)) 0x635FD0)
#define pCheckEffectPlayer ((bool(__thiscall*)(void * This,char a2)) 0x004C8640)
#define dword_7BC4F04 *(DWORD*)0x7BC4F04
#define dword_8128AC8 *(DWORD*)0x8128AC8
#define byte_8793384 *(BYTE*)0x8793384
#define byte_8793380 *(BYTE*)0x8793380
#define dword_8128ABC *(DWORD*)0x8128ABC
#define EnableAlphaBlend ((void(__cdecl*)()) 0x00636070)
#define pGetUserCoorX *(DWORD *)(*(DWORD *)0x7BC4F04 + 0xAC)
#define pGetUserCoorY *(DWORD *)(*(DWORD *)0x7BC4F04 + 0xB0)
#define pGLSupremo ((void(__cdecl*)())0x00637A30)
#define pSetFont ((int(__thiscall*)(LPVOID This, int a2)) 0x420120)
#define pFontBold *(HGDIOBJ*)0x00E8C58C
#define pSetBackgroundTextColor ((void(__thiscall*)(LPVOID This, int r, int g, int b, int h)) 0x004200B0)
//WIDE
