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WideScreen Season 6 Files Completo - Printable Version +- MuServerZone (https://muserverzone.com) +-- Forum: MuOnline (https://muserverzone.com/forumdisplay.php?fid=6) +--- Forum: Sources Generales (https://muserverzone.com/forumdisplay.php?fid=14) +--- Thread: WideScreen Season 6 Files Completo (/showthread.php?tid=9) |
WideScreen Season 6 Files Completo - dakosmu - 07-27-2026 WideScreen Season 6 Files Completo [okay]Este define[/okay] Code: #include "WideScreen.h"[info]Los vas a Colocar en los Siguientes CPP[/info] Code: Import.cpp
Main.cpp[okay]Vas a necesitar Agregar estos .cpp[/okay] ![]() ![]() [okay] Colocar Este codigos en los siguientes .cpp[/okay] Code: //WIDE
#include "InterfaceS6.h"![]() [okay]Colocar este Codigo en los Siguientes .CPP[/okay] Code: //WIDE
#include "WideScreen.h"![]() [okay]Destro de Main.cpp [/okay] Code: extern "C" _declspec(dllexport) void EntryProc() // OK[info]Colcoar esto[/info] Code: //WIDE
QTFrame.InitFrameOpenGL();
JCInterfaceBar.Load();
//WIDE[okay]Dentro de Interface.cpp[/okay] [info]Colcoar dentro de[/info] Code: //Files Louis
void Interface::LoadModels()
//Files Takumi
void Interface::LoadImages()![]() [info]Colocar este codigo Debajo de pLoadSomeForm();[/info] Code:
JCInterfaceBar.Load_Image();[okay]Agregar en Impor.h[/okay] Code: //WIDE
#define pCheckMouseOver ((bool(__cdecl*)(int a1, int a2, int a3, int a4)) 0x00790B10)
#define RenderBitmap ((void(__cdecl*)(int a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8, float a9, char a10, char a11, float a12)) 0x00637C60)
#define EnableAlphaTest ((void(__cdecl*)(BYTE Mode)) 0x635FD0)
#define pCheckEffectPlayer ((bool(__thiscall*)(void * This,char a2)) 0x004C8640)
#define dword_7BC4F04 *(DWORD*)0x7BC4F04
#define dword_8128AC8 *(DWORD*)0x8128AC8
#define byte_8793384 *(BYTE*)0x8793384
#define byte_8793380 *(BYTE*)0x8793380
#define dword_8128ABC *(DWORD*)0x8128ABC
#define EnableAlphaBlend ((void(__cdecl*)()) 0x00636070)
#define pGetUserCoorX *(DWORD *)(*(DWORD *)0x7BC4F04 + 0xAC)
#define pGetUserCoorY *(DWORD *)(*(DWORD *)0x7BC4F04 + 0xB0)
#define pGLSupremo ((void(__cdecl*)())0x00637A30)
#define pSetFont ((int(__thiscall*)(LPVOID This, int a2)) 0x420120)
#define pFontBold *(HGDIOBJ*)0x00E8C58C
#define pSetBackgroundTextColor ((void(__thiscall*)(LPVOID This, int r, int g, int b, int h)) 0x004200B0)
//WIDE |