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  Template MaMINSTA Web Engine 1.2.5
Posted by: StonxD - 07-28-2026, 12:54 AM - Forum: WebEngine - No Replies

Template Para Web Engine 1.2.5 



[video=youtube]Template para WebEngine 1.2.5[/video]


Descarga : https://mega.nz/file/jcFgyBLL#zvsyYSgNiR...pCdh1sgEsE

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  Re:Server FIles 10.0 Libres
Posted by: tiestoh - 07-28-2026, 12:26 AM - Forum: Season 6 - No Replies

FILES SEASON 6 DEFAULT CON ITEMS AGREGADOS..!

https://www.mediafire.com/file/44f5sp79w...0.rar/file

by Luci!    

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Big Grin WideScreen Season 6 Files Completo
Posted by: dakosmu - 07-27-2026, 09:06 PM - Forum: Sources Generales - No Replies

WideScreen Season 6 Files Completo


[okay]Este define[/okay]

Code:
#include "WideScreen.h"

[info]Los vas a Colocar en los Siguientes CPP[/info]

Code:
Import.cpp Main.cpp


[okay]Vas a necesitar Agregar estos .cpp[/okay]

[Image: wide-001.jpg]

[Image: wide-002.jpg]

[okay]
Colocar Este codigos en los siguientes .cpp[/okay]

Code:
//WIDE #include "InterfaceS6.h"

[Image: wide-003.jpg]


[okay]Colocar este Codigo en los Siguientes .CPP[/okay]

Code:
//WIDE #include "WideScreen.h"

[Image: wide-004.jpg]


[okay]Destro de Main.cpp [/okay]

Code:
extern "C" _declspec(dllexport) void EntryProc() // OK

[info]Colcoar esto[/info]

Code:
    //WIDE     QTFrame.InitFrameOpenGL();     JCInterfaceBar.Load();     //WIDE

[okay]Dentro de Interface.cpp[/okay]

[info]Colcoar dentro de[/info]

Code:
//Files Louis void Interface::LoadModels() //Files Takumi void Interface::LoadImages()
[Image: wide-005.jpg]

[info]Colocar este codigo Debajo de pLoadSomeForm();[/info]

Code:
        JCInterfaceBar.Load_Image();


[okay]Agregar en Impor.h[/okay]

Code:
//WIDE #define pCheckMouseOver                    ((bool(__cdecl*)(int a1, int a2, int a3, int a4)) 0x00790B10) #define RenderBitmap        ((void(__cdecl*)(int a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8, float a9, char a10, char a11, float a12)) 0x00637C60) #define EnableAlphaTest                        ((void(__cdecl*)(BYTE Mode)) 0x635FD0) #define pCheckEffectPlayer            ((bool(__thiscall*)(void * This,char a2)) 0x004C8640) #define dword_7BC4F04                *(DWORD*)0x7BC4F04 #define dword_8128AC8                        *(DWORD*)0x8128AC8 #define byte_8793384                        *(BYTE*)0x8793384 #define byte_8793380                        *(BYTE*)0x8793380 #define dword_8128ABC                        *(DWORD*)0x8128ABC #define EnableAlphaBlend            ((void(__cdecl*)()) 0x00636070) #define pGetUserCoorX                *(DWORD *)(*(DWORD *)0x7BC4F04 + 0xAC) #define pGetUserCoorY                *(DWORD *)(*(DWORD *)0x7BC4F04 + 0xB0) #define pGLSupremo                    ((void(__cdecl*)())0x00637A30) #define pSetFont                ((int(__thiscall*)(LPVOID This, int a2)) 0x420120) #define pFontBold                *(HGDIOBJ*)0x00E8C58C #define pSetBackgroundTextColor        ((void(__thiscall*)(LPVOID This, int r, int g, int b, int h)) 0x004200B0) //WIDE

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  Black Set
Posted by: Figueroa - 07-27-2026, 01:48 AM - Forum: Set - No Replies

[Image: 9O9I9Ap][Image: 9O9I9Ap]https://www.mediafire.com/file/9f16axbvd...k.rar/file

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